Coldandria

Coldandria, or known by it's alternate name The Nation of Ice is currently a settlement owned by Jök Es to the South of Annawan making it a Southern Settlement. It is the Southern piece of land from the Andrian Sea. It currently covers an area of 17152 blocks in size, or otherwise only 17 km². Its population only holds 3 people.

Coldandria has its own language called Andrian, which is currently only spoken by them. Their dialect is often referred to as Coldandrian though not all Coldandrians speak the language, some choose to speak common without learning Andrian.

The Beginning of Coldandria
When Coldandria was first created, the first member was its founder Jök Es, he started building his own house which became the first ever building on Coldandrian ground.

After a few days a person stumbled across Coldandria, a humanoid pig by the name of Taichidi. He was let into Coldandria and became its first member to ever join. Not much time passed before Taichidi started to cause trouble, even during his entrance ceremony he was retaliating against the rules stated. He ended up stealing from Jök which angered him into requesting him a duel, the outcome of the duel would decide whether Taichidi would stay or was to be exiled, but due to Taichidi not preparing himself Jök got the first strike in and inevitably won. Taichidi became the first ever exiled from Coldandria.

The Recruitment Phase
Shortly after Taichidi's exile, members started to be recruited, friends of Jök joined his nation, respectively Kush and Island did. Island quickly rose the ranks to become a Snowlord, and also officially became Jök's right hand man. Kush however stayed as a regular citizen.

Some time after another member was brought by Kush who went by Sy Rizz. He became Captain of the Frozen Guard and also the personal bodyguard for Jök, as he was the best fighter among them. Besides Sy Rizz others were asked to join but those people refused or left shortly after joining.

Trade Agreement with Aerya
During the midst of the Recruitment Phase, there also was a trade agreement between Coldandria and Aerya which held in that Coldandria would trade ice and snow for alcoholic beverages, though other things such as leather has been traded from Coldandria for things like Ink sacs, bones and wheat.

Outcast from the Neptunian Alliance
Coldandria was cast out from the possibility of joining the Neptunian Alliance on the Friday of May 7th after the Captain of the Frozen Guard, Sy Rizz, discussed the choice of attacking Khen Faruhm for netherwart. Though Jök refused this offer, due to the threatening idea lingering now the Neptunian Alliance chose to not approach Coldandria for a peace treaty.

After the others in Coldandria heard the word, Island got unsettled by the idea of war that continued to linger in the air and therefore he decided he and Kush would become independant from Coldandria and go far to the North-East to live far from the settlement. While at first Jök was okay with this, he was reminded of the crimes committed by Kush in the past, and he demanded she'd face a prison trial or was to be sentenced to death by decapitation. When Island refused both of these offers and refused to give Jök Netherite Armor as an alternative peace treaty war was threatened to happen. Luckily Kush later got word of this and simply offered to be decapitated to keep peace, and her head got placed on the wall of exiled.

When Sy's threats of war continued to settlements in the Neptunian Alliance, Coldandria's reputation fell to rock bottom and the leader of the Nation of Dhun Burimm offered that the reputation of Coldandria could be healed if they offered to serve under Prominance and Dhun Burimm, but Jök refused to serve under them as it was an insult to the strength of Coldandria, and even threatened them that if they dared to attack Coldandria, even in their small numbers, they'd regret it. Due to this, Coldandria was outcast and left to rot in the snow on their grounds.

On 05/12/2021, Jök Es set sail on a voyage to a land to the east in order to make a trade deal, however, he would never arrive. Jök had unwittingly sailed into a terrible storm and his ship went down into the briny depths, bringing Jök with it. With the death of Jök, thus began the decent of Coldandria.

While he was dead, the Icelord Establishment was blown up by a group of people on the server to spite Jök's dead corpse. His chests were looted and this officialized the end of Coldandria.

On 05/23/2021, Jök Es was revived by Island through sacrificing Kush as his soul was trapped inside her mind. Through sacrificing her near his body, his soul was set free and returned to his body, and through the new strength in his aching muscles he swam up to the surface, pulling a Riptide Trident from a drowned's hands and landing at land, breaking the trident upon landing. This marked the return of Jök, which scared some, and inspired others to prepare for possible battle.

Territory
Coldandria currently owns a small piece of land on the landmass south of the Andrian Sea. It is too small to become a Nation and therefore only has the ability to own land they pay for, and due to lack of profit they don't have the ability to expand. The land they own is approximately 17 km².

Locations
The note-worthy locations within Coldandria as of now, as it is a settlement and not a nation yet there aren't many but there are not none.

Icelord Establishment
The Icelord Establishment is a fancy name for Jök's home. This was the first building built and currently is the living place for Jök and will be the home for whomever may take his place in the future. The building looks like an ordinary building and the only thing that sets it apart from the rest of the buildings is its size, the roof having a unique design and the usage of oak planks, which most of the others didn't have access to upon arrival in Coldandria.

Strip Mine
The Strip Mine is as the name implies a strip mine. It was built by Jök to make mining easier. There is a small little pyramid of Cobblestone that sticks up where you can go through a spruce trapdoor to go down a water elevator. Once at the bottom there are multiple strip mines that cover almost an entire chunk of ground, from y11 to y5 underground.

Politics
Politics in Coldandria are close to nothing, Coldandria isn't a very political settlement and though they did have some involvements with some political things in Arathia, they don't have much politics. They're a Militaristic Autocratic settlement, otherwise referred to as a Stratocracy, this means that their political power is connected to military rank. This also means that every single citizen is forced to fight along in war, and while they do have official military positions in case of real war citizens are supposed to fight alongside the others.

Political Culture
Coldandrians must listen to their superiors, as in any government. The laws are very slim and not yet written, though they do exist and breaking them will result in punishment such as loss of materials, jail sentences or even exile. The way to gain a higher position can be done through 2 ways. You can either pay the Icelord a suitable amount to ask them to let you be a Snowlord, if the Icelord agrees you will be promoted to this rank. Or you can try to join the Frozen Guard, if you wish to join the Frozen Guard you must first face a test of either the Icelord's or Captain of the Frozen Guard's choosing. Upon the test being successful you will earn a rank as Frozen Guard. To become a Guard Captain you must be promoted from regular Frozen Guard, this is often done if you think you can defeat the current captain in combat, and succeeding may grant you the rank. Failing however, may lead to loss of your position as well, so it is a risk to try this.

While Snowlords are the highest rank, they are the ones who bring up ideas for laws or try to do the little politics that do exist in the nation, they do not have any military power and during war while they are requested to fight are treated as normal civilians. Frozen Guards have the ability to attack players, being expected to only do so if laws are broken or if an exiled player enters the nation. The Captain of the Frozen Guard can do what Frozen Guard can, but they can also promote people to part of the Frozen Guard or demote them, and they also have the choice to declare war on other settlements if they see fit, though the Icelord has the final say in this and can back down from the Captain's choice. If the power granted to them is misused the Guard Captain gets demoted to a regular citizen and another Captain is chosen.

Culture
The closest real life equivalent to the Coldandrian culture was old Viking culture, though a bit more barbaric in nature. Coldandrians for the most part worship Notch. It is a cultural rule that they must fight with an axe, and cannot fight with swords unless nothing else is possible.

Membership Ceremony
Becoming part of Coldandria is officialized with a cultural ceremony, which holds the Icelord asking the new member 3 questions before giving them 4 bones and telling them to tame a wolf. Upon a wolf being tamed, they will officially be a member of Coldandria.

Engagement
When a member of Coldandria wants to wed, the man must ask permission to marry their partner from their partner's parents. If granted permission they must request an Engagement Ceremony from the Icelord. A date will be set for the engagement and the Icelord will bring a Polar Bear to the immediate area, at that point the man must put all his gear in a chest and wrestle the Polar Bear to death bare-handed. Upon victory, they may walk up to the set up pedestal where their partner is supposed to be waiting for them besides the Icelord behind the pedestal. The Icelord shall then ask both people if they wish to marry their partner and if both say yes they may kiss each other. After this everyone is supposed to go home, though it's not rare that family and friends celebrate the engagement.

If two men want to marry in Coldandria it goes a little bit different, both men must ask their own parents for permission to marry a man, and if both are granted permission they may request an engagement. A date will be set for the engagement, but unlike with a regular marriage no pedestal is set up, and instead 2 polar bears are brought outside of Coldandria. The Icelord will watch the men fight against the polar bears barehanded and after a victory they are given permission to make out in any way they see fit, and the Icelord is meant to then leave them to themselves in the snow.

Two women can technically marry each other without permission from each other's parents, and they don't need to wrestle a polar bear, but if two women wed it is often seen as a disgrace to their family, though it is allowed. If two women are married, they can leave each other without officially divorcing like the other two types of relations, they can just announce they're going to divorce without anything official happening.

Uniform
The Coldandrian Uniform is the skinned fur of a Polar Bear put on like a coat. The Polar Bear is supposed to represent a polar bear that the owner of the uniform has killed. Not all Coldandrians have the uniform but if they want one they can request Jokes to make them the polar bear uniform skin.

Trivia

 * Jokes (The player of Jök Es) has a dislike of governments and was initially going to make Coldandria and Anarchism, or simply a community. But not too long after this he reconsidered and decided to go for a Militaristic Autocracy.
 * While the idea of a Militaristic Autocracy based around a mixture of Sparta and Ancient Scandinavia was in his head since the beginning, he didn't initially know what that type of government was called, and funnily he was going to go with a more tribal version of this form of leading, though he has since not done anything that could compare to prehistoric or tribal leadership, and Coldandria is referred to as a Nation and not a tribe, meaning this was probably a joke.
 * It has become somewhat of a joke that it is often referred to by Jök that Coldandrians are strong, but not the smartest people in the world. This is because Jök has made some very poor life decisions such as swimming the entire way to Thelessa because he forgot his boat, not knowing there is a fairy at Annawan that could teleport him for 1$.


 * Jök has referenced a quote by Winston Churchill that holds in that history is written by the victors on multiple occasions. Why he references this specific quote is not known as there is nothing to be the victor of at the moment.