War Rules

There are four kinds of combat allowed in Arathia. consensual, banditry, Unofficial war, and Official battles.

Consensual:
Consensual combat is combat in which all participants agreed to participate in combat, this can include duels, tournaments...ect.

Banditry:
Banditry is described as murdering players in the wilderness, off of any towns claim. While this is allowed, be careful, you may bring unintended consequenses on yourself, and if your banditry is deemed toxic and harmful to the community as a whole, you may be removed from the server, so make sure if you want to play as a bandit, roleplay your encounters, and don't be toxic about it. (toxicity is based solely on admin discretion.

Unofficial war:
Unofficial wars are between settlements or nations who are at conflict with one another, but there are no real, lasting ramifications, no lands lost...ect. in unofficial wars, neither side may destroy an enemies base, homes...ect. however meaning you can not break or place blocks on their claim, however, there is no limit on killing or stealing from any containers that you can access without placing or destroying blocks. Unofficial wars must be declared in the discord server, in #unofficial-wars and it must be approved by an admin before any attacks. your war declaration may be approved, or denied by an admin in order to prvent abuse of the system. There is no timeline on unofficial wars, after the war is approved by an admin, the fighting may begin, providing that the appropriate amount of players from the enemy nation are online. unofficial wars may NOT be fought (even if approved by an admin) if the nation or town getting attacked does not have at least 30% of their population online. This is to prevent players from declaring war on an enemy and attacking at odd hours when there are little to no defenders to defend the claims. Unofficial wars may or may not go into History of Arathia. there must be a submission in the server discord Wiki-submission channel in order to document an unofficial war.

Official battles:
Official battles bear much more weight than unofficial war, they can result in very real consequences such as loss of land, or territory. This is one way that land disputes may be settled or how conquest may occur. In official battles, there are two sides. Invaders, and defenders. Invaders are the ones who called for the war, defenders are defending their land.

Official battles may be called by posting in the official-battles channel in the discord only by the leader f the invading force. The leader of the defending force must be tagged in this post, which should include the land disputed. From that point, within 72 hours a time will be agreed upon for a battle. If the defenders refuse to fight, they automatically lose. if no time is agreed upon within 72 hours, the defenders will lose unless the time is extended by an admin to account for finding a time for players to get on. (a time extension must be requested, and the invading force may not request more time.) The time before the battle is used to prepare for the battle, allies and mercenaries may be gathered to fight. An admin or moderator must be there to observe the battle in order to call a victor. A battle shall be fought in the disputed territory, for example, if the invaders wish to take a castle, they will need to siege the castle and take it. (see Siege rules) At the time of the battle, all participants will meet at the disputed territory for the battle along with the moderating admin or moderator. , the terms of the battle will be discussed, such as rules and how to win the battle, (either by total annihilation, or by capturing a flag...ect) Once all participants agree to the terms, they shall take their positions and the battle can begin.

The results:
The moderating admin or moderator will call the victor of the battle and land shall be removed from one nation, and may be claimed by the other. If the owner of the lost land refuses to un-claim it, an admin will wipe  all  of their lands with no refunds. (so don't be a sore loser.)

Siege rules:
the following rules apply to official battles.

Traps are not allowed.

Lava is not allowed.

TNT is not allowed.

TNT cannons are not allowed.

flint and steel is not allowed.

Breaking blocks is not allowed.

placing blocks is not allowed.

Ender pearls are not allowed.

Horses ARE allowed.

Potions ARE allowed.

Defenders may place beds anywhere inside the disputed territory to respawn, and rejoin the fight.

Attackers must build siege camps outside of the defenders borders (minimum of 75 blocks away, to be verified by an admin) ir order to place beds or set a home to respawn and continue the fight. Siege camps may be stocked with war supplies, but may not be refilled after the start of the battle.

Anyone caught breaking any of these rules will void the battle, and depending on severity, victory may be awarded to the other side. The method of victory shall be decided before the battle, and any specific siege rules will be given based on each unique situation.